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000299_owner-lightwave-l _Mon Aug 8 08:45:25 1994.msg
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Received: by mail3.netcom.com (8.6.8.1/Netcom) id HAA20719; Mon, 8 Aug 1994 07:42:19 -0700
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Date: Mon, 8 Aug 1994 07:37:39 -0700
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To: lightwave-l@netcom.com
From: mccabejc@sce.com (Jim McCabe)
Subject: Re: Ripples
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Allen Hastings replies:
>
>The texture sizes define the dimensions of the ellipsoid containing the
>wave sources. The center of the ellipsoid is defined by the texture center.
>The wave sources are randomly distributed within the ellipsoid (unless you
>have only one, in which case it's at the center). As always, the texture
>size and center parameters are measured in distance units (usually thought
>of as meters). Wavelength is also in units, and wave speed is in units per
>frame. Amplitude controls how strongly the surface normals are perturbed.
>I had hoped this would all be in the manual...
>
>- AH
Thanks, Allen. Most of what you described is in the manual, which I've read
quite a few times. Unfortunately, I'm still in the dark concerning the
Ripples Bump Map. Does the Texture Size ellipsoid determine the volume
outside of which the ripples stop, and does it have nothing to do with the
dimensions of the individual ripples (which are determined solely by
Amplitude and Wavelength)? Also, when applying the texture to a flat plane,
I'm visualizing that the ellipsoid full of randomly placed wave sources is
intersected with the plane, and the resulting slice is mapped onto the
plane. Therefore, if, for example, the plane is the XZ plane, and the
ellipsoid is a circle of radius 1 at (0,0,0), and the sources are randomly
distributed, then it is possible that if you specify three sources of
amplitude, say, .1, you might see anywhere from one to three wave sources on
your plane since the others might be centered somewhere past +/- 0.1 on the
Y axis. Am I heading in the right direction ? Thanks.